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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="title">Matrix Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="struct_matrix.html">Matrix</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#aabd1efff70d937f836b4ed57ca59caef">Cofactor</a>(int i, int j) const </td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#abac777e8af319d45d091a5c187dba26f">ComputeEulerAngles</a>(double &amp;roll, double &amp;pitch, double &amp;yaw) const </td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#a5cab8c696d9347b3884df0661ffde8d2">elem</a></td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#a1f6446e74e72d4bc6cccf46f3fbf7536">Identity</a>()</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#ad20df3a74c649892c53ffb3b575aa166">Inverse</a>() const </td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#a008d1a5f99a91b477945fd7336ed6b0d">Invert</a>()</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#a2dba13c45127354c9f75ef576f49269b">Matrix</a>()</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#a765f4dcb51b6829311cc3e7576388423">Matrix</a>(const Matrix &amp;m)</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#a958eaf7feaae7182fffbcc766658e048">Matrix</a>(const Point &amp;vrt, const Point &amp;vup, const Point &amp;vpn)</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#ac6b0e8ce2c566a0379bd8da579d1cb45">operator()</a>(int i, int j) const </td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#ad6c820c473b60706e10a7b43fa6575ee">operator()</a>(int i, int j)</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#a435aaecd9331c9ee02bdb5bba59b20a7">operator*</a>(const Matrix &amp;m) const </td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#a90bb63266fe04b83209b51d6fccd7bda">operator*</a>(const Point &amp;p) const </td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#a590573aa1238be4afa7e55e8f764b83b">operator*</a>(const Vec3 &amp;v) const </td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#aac6dd563f8c6f859f3d0760f406a1a58">operator*=</a>(const Matrix &amp;m)</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#aea5a06385f646eb4a63929fae6fa3e14">operator=</a>(const Matrix &amp;m)</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#a3e2bffe4b3d999875653a0ffeb9970b5">Pitch</a>(double pitch)</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#a023352aa2c1386a7ba4448f3d43332b6">Roll</a>(double roll)</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#ad48d4d8078b7c69984fd7aaa4a61275b">Rotate</a>(double roll, double pitch, double yaw)</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#a350d12361c31ec650e667e8120da7274">Transpose</a>()</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="struct_matrix.html#a902ac3fd53f35a2d0e9c2d59daba16eb">TYPENAME</a>()</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="struct_matrix.html#ab46d7353f782f0a9a93d16ace7095145">Yaw</a>(double yaw)</td><td class="entry"><a class="el" href="struct_matrix.html">Matrix</a></td><td class="entry"></td></tr>
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